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Match Fixing in Sport: Usefulness of Co-creation in Developing Online Educational Tools.

Andreas LoukovitisVassilis Barkoukis
Published in: IMCL (2017)
Keyphrases
  • educational tools
  • online learning
  • e learning
  • educational games
  • real time
  • data sets
  • neural network
  • information systems
  • knowledge base
  • decision trees
  • case study
  • virtual environment
  • business processes
  • serious games