A Gamification and Objectivity Based Approach to Improve Users Motivation in Mobile Crowd Sensing.
Hasna El Alaoui El AbdallaouiAbdelaziz El FazzikiFatima Zohra EnnajiMohammed SadgalPublished in: MEDI (2018)
Keyphrases
- user experience
- end users
- mobile devices
- user interface
- smart phones
- mobile applications
- recommender systems
- information sources
- mobile services
- providing personalized
- real time
- mobile search
- value added services
- user profiles
- sensor networks
- social media
- daily life
- user satisfaction
- mobile computing
- user interaction
- gathering information
- crowd sourcing
- mobile computing environment