Stable Opponent Shaping in Differentiable Games.
Alistair LetcherJakob N. FoersterDavid BalduzziTim RocktäschelShimon WhitesonPublished in: ICLR (Poster) (2019)
Keyphrases
- imperfect information
- game tree
- game playing
- computer poker
- game theoretic
- game theory
- computer games
- loss function
- perfect information
- video games
- weighted majority
- game play
- coalitional games
- objective function
- monte carlo tree search
- human players
- game tree search
- nash equilibrium
- game development
- genetic algorithm
- nash equilibria
- mobile robot
- real time
- game design
- serious games
- general game playing
- data sets