Using smart eyeglasses as a wearable game controller.
Florian WahlMartin FreundOliver AmftPublished in: UbiComp/ISWC Adjunct (2015)
Keyphrases
- control system
- video games
- game theory
- computer games
- game playing
- real time
- low cost
- game play
- ambient intelligence
- video camera
- gaze tracking
- human computer interaction
- nash equilibrium
- activity recognition
- sensor networks
- neural network
- nash equilibria
- control architecture
- online game
- game based learning
- optimal strategy
- game theoretic
- virtual world
- educational games
- gesture recognition
- closed loop
- smart environments
- optimal control
- ubiquitous computing
- controller design