Balancing Multiplayer Games across Player Skill Levels using Deep Reinforcement Learning.
Conor StephensChris ExtonPublished in: ICAART (3) (2022)
Keyphrases
- game play
- skill levels
- reinforcement learning
- imperfect information
- video games
- role playing game
- computer games
- multi player
- online game
- educational games
- serious games
- game design
- learning experience
- game playing
- function approximation
- game theoretic
- game players
- reinforcement learning algorithms
- game mechanics
- learning agents
- temporal difference learning
- digital games
- two player games
- opponent modeling
- game based learning
- pure nash equilibria
- multi agent
- learning process
- state space
- machine learning
- model free
- repeated games
- learning processes
- optimal policy
- perfect information
- card game
- markov decision processes
- board game
- game development
- temporal difference
- human players
- learning tools
- mobile games
- markov decision process
- boolean games
- action selection
- game theory
- action space
- e learning
- learning algorithm