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Boundary cell-based acceleration for volume ray casting.
Ming Wan
Steve Bryson
Arie E. Kaufman
Published in:
Comput. Graph. (1998)
Keyphrases
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ray casting
volume rendering
volume data
volume visualization
gpu implementation
direct volume rendering
ray tracing
implicit surfaces
graphics hardware
parallel architectures
object boundaries
ct data
general purpose
three dimensional
computer vision
deformable models
image analysis