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Using prototypes in early pervasive game development.
Elina M. I. Koivisto
Riku Suomela
Published in:
Sandbox@SIGGRAPH (2007)
Keyphrases
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game development
key features
game engine
video games
educational games
computer games
path finding
development process
serious games
adventure game
computer science education
game play
game design
artificial intelligence
game based learning
genetic algorithm