Virtual environments in educational networks.
Christos BourasAgisilaos KonidarisAfrodite SevastiPublished in: Communications and Networking in Education (1999)
Keyphrases
- virtual environment
- role play
- serious games
- virtual world
- virtual reality
- virtual learning environments
- computer graphics
- multi user
- collision detection
- virtual characters
- social networks
- educational games
- learning processes
- e learning
- interaction model
- virtual space
- physical environment
- virtual training
- augmented reality
- virtual objects
- multi user virtual environments
- synthetic characters
- virtual humans
- real world