Cybersecurity Teaching through Gamification: Aligning Training Resources to our Syllabus.
Hugo GonzalezRafael LlamasFrancisco OrdazPublished in: Res. Comput. Sci. (2017)
Keyphrases
- educational institutions
- training program
- online learning
- limited resources
- medical students
- serious games
- teaching methods
- training examples
- training process
- learning systems
- computer programming
- distance learning
- distance education
- web based learning
- e learning
- training set
- technology enhanced
- teacher training
- skill acquisition
- computer based training
- user experience
- learning resources
- training data
- learning environment
- computer software
- resource constraints
- image registration
- cooperative learning
- training samples
- computer technology
- learning analytics
- test set