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Flexible story generation with norms and preferences in computer role playing games.

Edward BoothJohn ThangarajahFabio Zambetta
Published in: CIG (2015)
Keyphrases
  • story generation
  • role playing game
  • computer games
  • situated learning
  • petri net
  • online game
  • computer systems
  • user preferences
  • video games
  • information technology
  • multi player
  • virtual environment