Infinite Possibilities for Using Eyetracking for Mobile Serious Games in Order to Improve User Learning Experiences.
A. Seugnet BlignautPublished in: mLearn (2015)
Keyphrases
- learning experience
- serious games
- video games
- mobile learning
- learning tools
- learning scenarios
- technology supported
- learning outcomes
- learning resources
- virtual environment
- learning process
- mobile devices
- m learning
- learning styles
- mobile phone
- user interface
- e learning
- game play
- usability testing
- machine learning
- user preferences
- object oriented