Trove: a physical game running on an ad-hoc wireless sensor network.
Sarah MountElena I. GauraRobert M. NewmanAlastair R. BeresfordSam R. DolanMichael AllenPublished in: sOc-EUSAI (2005)
Keyphrases
- wireless sensor networks
- multi player
- game playing
- video games
- computer games
- game theoretic
- game theory
- energy efficient
- educational games
- sensor networks
- game play
- resource limitations
- data transmission
- nash equilibrium
- energy consumption
- serious games
- neural network
- mobile games
- virtual space
- game based learning
- routing algorithm
- game design
- energy efficiency
- virtual world
- physical world
- multi hop
- digital games
- learning games
- data collection
- radio frequency identification rfid
- monte carlo tree search
- base station