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Serious game for waste sorting on interactive tabletop with tangible objects: exploratory study.

Sophie LepreuxJulian AlvarezClémentine HavrezYoann LebrunPierette EthuinChristophe Kolski
Published in: Erog'IA (2018)
Keyphrases
  • databases
  • augmented reality
  • case study
  • d objects
  • virtual environment
  • virtual reality
  • interaction design
  • tangible user interface