Recommendations to Make Game Engines more accessible to Educators and Students.
Penny de BylPublished in: GAMEON (2009)
Keyphrases
- educational tools
- digital games
- e learning
- game based learning
- role playing
- simulation game
- educational institutions
- serious games
- teaching materials
- student learning
- learning experience
- pre service
- educational games
- mobile games
- educational settings
- recommender systems
- adventure game
- learning objectives
- classroom instruction
- learning activities
- collaborative learning
- communication skills
- learning environment
- game theory
- distance learning
- learning outcomes
- learning styles
- role play
- video games
- high school students
- game design
- elementary school students
- distance education
- higher education
- high school
- learning analytics
- undergraduate students
- educational material
- meaningful learning
- game play
- computer games
- game mechanics
- board game
- game development
- learning tools
- online course
- college students
- intelligent tutoring systems
- online teaching
- teaching practices
- secondary school
- learning sciences
- virtual world
- lesson plans
- game playing