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Functional 3D Graphics in C++ - with an Object-Oriented, Multiple Dispatching Implementation.
Greg Schechter
Conal Elliott
Ricky Yeung
Salim S. Abi-Ezzi
Published in:
Workshop on Object-Oriented Graphics (1994)
Keyphrases
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scheduling problem
information retrieval
object oriented
efficient implementation
data sets
genetic algorithm
knowledge base
similarity measure
general purpose
virtual reality
implementation details