Login / Signup
Real-time, realistic full-body 3D reconstruction and texture mapping from multiple Kinects.
Dimitrios S. Alexiadis
Dimitrios Zarpalas
Petros Daras
Published in:
IVMSP (2013)
Keyphrases
</>
texture mapping
real time
graphics hardware
computer graphics
image based rendering
computer vision
photorealistic
three dimensional
high quality
video sequences
d objects
image processing
vision system
structure from motion
d mesh