Participatory design of learning media: Designing educational computer games with and for teenagers.
Karin DanielssonCharlotte WibergPublished in: Interact. Technol. Smart Educ. (2006)
Keyphrases
- computer games
- educational software
- participatory design
- serious games
- digital games
- learning process
- school education
- learning systems
- multimedia
- educational games
- learning algorithm
- learning community
- learning analytics
- video games
- lessons learned
- online learning
- cooperative learning
- technology enhanced learning
- games based learning
- quest atlantis
- board game
- blended learning
- learning design
- concept learning
- trade off