The Perception of Gaming in Higher Education: Gaming Habits of University of Ulster Staff.
Richard BeggsPhilip O'NeillKaren VirapenSylvia AlexanderPublished in: VS-GAMES (2009)
Keyphrases
- higher education
- e learning
- open university
- hong kong
- faculty members
- learning technologies
- learning in higher education
- distance learning
- game based learning
- mobile learning
- educational games
- online learning
- technology enhanced
- video games
- hybrid learning
- computer games
- virtual environment
- learning management systems
- higher education institutions
- blended learning
- learning environment
- online teaching
- knowledge practices
- corporate training
- educational contexts
- machine learning
- networked learning
- tertiary education
- open educational resources
- game design
- serious games
- m learning
- case study