Assisting Serious Games Level Design with an Augmented Reality Application and Workflow.
Lee BeeverSerban R. PopNigel W. JohnPublished in: CGVC (2019)
Keyphrases
- augmented reality
- serious games
- tangible interaction
- user interface
- learning games
- design principles
- virtual objects
- human computer interaction
- game engine
- virtual environment
- virtual reality
- real world
- learning processes
- real environment
- design space
- real scenes
- game design
- human body
- software engineering
- learning process
- three dimensional
- case study