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Reconstructing 3D Tree Models Using Motion Capture and Particle Flow.
Jie Long
Michael D. Jones
Published in:
Int. J. Comput. Games Technol. (2013)
Keyphrases
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motion capture
tree models
human body
human motion
human pose estimation
tree structure
human computer interaction
computer graphics
multi view
efficient learning
body parts
pedestrian detection
spatio temporal
pose estimation
depth map
decision trees
humanoid robot
multi modal