The effect of augmented reality on the astronomy achievement and interest level of gifted students.
Nagihan Tanik ÖnalNezih ÖnalPublished in: Educ. Inf. Technol. (2021)
Keyphrases
- augmented reality
- grade level
- mixed reality
- learning gains
- virtual objects
- face to face collaborative learning
- learning experience
- human computer interaction
- real scenes
- learning activities
- virtual reality
- multi user
- student learning
- college students
- learning outcomes
- meta cognitive
- learning games
- elementary school students
- high school
- learning styles
- user interface
- head mounted display
- real environment
- remote collaboration
- e learning
- higher education
- learning environment
- computer vision
- elementary school
- control group
- mobile learning
- virtual environment
- expert systems
- computer generated images