Effect of Augmented Reality and Simulation on the Achievement of Mathematics and Visual Thinking Among Students.
Osamah Mohammad AldalalahZyad AbabnehAli BawanehWafa AlzubiPublished in: iJET (2019)
Keyphrases
- augmented reality
- face to face collaborative learning
- real environment
- elementary students
- student achievement
- student learning
- grade students
- virtual objects
- human computer interaction
- mixed reality
- college students
- learning experience
- multi user
- learning games
- computer assisted instruction
- virtual reality
- distance learning
- learning styles
- real scenes
- high school
- learning environment
- remote collaboration
- molecular structures
- higher education
- collaborative learning
- control group
- virtual environment
- learning process
- learning outcomes
- mobile learning
- visual cues
- camera tracking
- head mounted display
- expert systems
- computer vision
- tangible interaction
- computer supported