Virtual worlds vs books and videos in history education.
Kiran IjazAnton BogdanovychTomas TrescakPublished in: Interact. Learn. Environ. (2017)
Keyphrases
- virtual world
- virtual learning environments
- virtual environment
- video frames
- mixed reality
- multi user
- virtual reality
- video sequences
- virtual humans
- physical world
- educational technology
- higher education
- distance learning
- serious games
- virtual space
- video data
- e learning
- hybrid learning
- virtual communities
- information and communication technologies
- social context
- face to face interactions
- video clips
- game based learning
- learning community
- human activities
- collaborative learning
- social media
- information technology
- three dimensional