Automatic Generation of Game Content using a Graph-based Wave Function Collapse Algorithm.
Hwanhee KimSeongtaek LeeHyundong LeeTeasung HahnShinjin KangPublished in: CoG (2019)
Keyphrases
- preprocessing
- learning algorithm
- np hard
- experimental evaluation
- cost function
- detection algorithm
- segmentation algorithm
- worst case
- graph model
- neural network
- times faster
- monte carlo
- high accuracy
- dynamic programming
- significant improvement
- optimal solution
- probabilistic model
- computational cost
- simulated annealing
- expectation maximization
- computationally efficient
- theoretical analysis
- clustering method
- objective function
- decision trees
- metadata