User experience with semi-natural locomotion techniques in virtual reality: the case of the Virtuix Omni.
Lawrence E. WarrenDoug A. BowmanPublished in: SUI (2017)
Keyphrases
- virtual reality
- user experience
- virtual environment
- computer graphics
- augmented reality
- user behavior
- user interaction
- user studies
- three dimensional
- virtual world
- user interface
- user engagement
- virtual reality technology
- end users
- photorealistic
- computer animation
- mobile applications
- interactive virtual
- virtual humans
- multi sensory
- virtual museum
- user perceptions
- computer vision
- tangible user interface
- emerging technologies
- online advertising
- website
- image processing