A Cucker-Smale Inspired Deterministic Mean Field Game with Velocity Interactions.
Filippo SantambrogioWoojoo ShimPublished in: SIAM J. Control. Optim. (2021)
Keyphrases
- computer games
- markov random field
- game playing
- game theory
- video games
- educational games
- game based learning
- game design
- game play
- optical flow
- belief networks
- bayesian inference
- continuous time bayesian networks
- statistical mechanics
- fluid flow
- imperfect information
- velocity field
- virtual world
- monte carlo
- closed form
- serious games
- optimal strategy
- pairwise
- free energy
- linear complexity
- electric field
- velocity vector
- nash equilibrium