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Rendertime procedural feathers through blended guide meshes.
Daniel Seddon
Martin Auflinger
David Mellor
Published in:
SIGGRAPH Talks (2008)
Keyphrases
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multiresolution
d mesh
website
neural network
real time
data structure
variable resolution
triangle mesh
implicit surfaces
delaunay triangulation
triangular mesh
blended learning
online learning
mobile robot
clustering algorithm
feature selection
information systems
machine learning