Determining the Strength of Chess Players Based on Actual Play.
Diogo R. FerreiraPublished in: J. Int. Comput. Games Assoc. (2012)
Keyphrases
- games played
- board game
- imperfect information
- game playing
- human players
- multi player
- game theory
- two player games
- game players
- online game
- card game
- artificial intelligence
- computer games
- game play
- perfect information
- human computation
- urban planning
- repeated games
- game tree search
- multi agent
- computer programs
- game design
- learning algorithm
- nash equilibrium
- real time
- decision trees
- clustering algorithm
- game theoretic
- playing games