ID-Based Rendering of Silhouettes on GPU.
Engin Deniz DiktasAli Vahit SahinerPublished in: TPCG (2010)
Keyphrases
- graphics hardware
- real time rendering
- cluster of workstations
- graphics processors
- real time
- ray casting
- implicit surfaces
- volume rendering
- visual hull
- gpu implementation
- d objects
- texture mapping
- computer graphics
- image based rendering
- partially blind signature scheme
- signature scheme
- image synthesis
- high quality
- gpu accelerated
- image sequences
- high fidelity
- graphics processing units
- parallel computing
- parallel algorithm
- gait recognition
- blind signature scheme
- background subtraction
- d scene
- ring signature scheme
- parallel computation
- public key
- volume data
- blind signature
- parallel implementation
- key agreement
- multi view