Inclusion of Green-themed Serious Games based on Emerging Technologies into Non-green-themed Higher Education Courses.
Iva ZekicJurica BabicIvana SlosicPublished in: ConTEL (2023)
Keyphrases
- higher education
- learning in higher education
- emerging technologies
- serious games
- learning technologies
- mobile learning
- e learning
- networked learning
- blended learning
- hong kong
- learning management systems
- online learning
- distance learning
- hybrid learning
- virtual environment
- technology enhanced
- computer games
- tertiary education
- game based learning
- user experience
- educational technology
- educational games
- video games
- game design
- digital games
- higher education institutions
- corporate training
- learning experience
- open university
- learning tools
- educational contexts
- learning processes