QoE assessment of sense of presence in networked virtual environment with haptic and auditory senses: Influence of network delay.
Yoshihiro MaedaYutaka IshibashiNorishige FukushimaPublished in: GCCE (2014)
Keyphrases
- virtual environment
- virtual reality
- network management
- multi user
- virtual world
- haptic interaction
- computer graphics
- physical environment
- haptic feedback
- virtual characters
- haptic device
- peer to peer
- qos parameters
- interaction model
- serious games
- computer networks
- word sense
- virtual humans
- cognitive radio
- word sense disambiguation
- real environment
- video streaming
- network conditions
- role play
- communication networks
- information processing