3D Virtual Environments to Support New Product Development: A Mobile Platform Based on an Open Innovation Laboratory Applied in Higher Education.
José Martín Molina EspinosaJhonattan MirandaDaniel CortésJorge MedinaArturo MolinaPublished in: ICSM (2019)
Keyphrases
- higher education
- virtual environment
- mobile platform
- virtual world
- e learning
- online learning
- mobile learning
- distance learning
- learning management systems
- virtual reality
- learning technologies
- open innovation
- computer graphics
- blended learning
- learning processes
- handheld devices
- multi user virtual environments
- mobile agents
- real time
- computer games
- data management
- end users
- active learning
- learning process
- virtual learning environments
- three dimensional
- learning algorithm
- machine learning