Creativity room 5555: evoking creativity in game design amongst CS students.
Timo GöttelJonas SchildPublished in: ITiCSE (2011)
Keyphrases
- creative thinking
- game design
- computational thinking
- computer games
- video games
- idea generation
- educational games
- design process
- game based learning
- learning games
- serious games
- game play
- experiential learning
- learning objectives
- digital games
- learning theories
- metadata
- playing games
- programming concepts
- middle school students
- teaching methods
- learning experience
- critical thinking
- student motivation
- computer science