Login / Signup
Preferences for efficiency, rather than preferences for morality, drive cooperation in the one-shot Stag-Hunt Game.
Valerio Capraro
Ismael Rodriguez-Lara
Maria J. Ruiz-Martos
Published in:
CoRR (2019)
Keyphrases
</>
decision making
preference elicitation
user preferences
cooperative
qualitative preferences
multi attribute
multiple criteria
soft constraints
multi agent
nash equilibrium
multiple objectives
game design
individual preferences