Experiencing the Past through the Senses: An M-Learning Game at Archaeological Parks.
Carmelo ArditoPaolo BuonoMaria Francesca CostabileRosa LanzilottiThomas PedersonAntonio PiccinnoPublished in: IEEE Multim. (2008)
Keyphrases
- m learning
- mobile learning
- learning experience
- e learning
- mobile phone
- video games
- mobile devices
- higher education
- mobile applications
- context aware
- game theory
- success factors
- lifelong learning
- distance education
- game playing
- game play
- learning systems
- learning technologies
- mobile technologies
- computer games
- learning content
- game based learning
- educational contexts
- wireless technologies
- game design
- learning contexts
- cultural heritage
- informal learning
- nash equilibrium
- user experience
- distinguishing features
- virtual world
- game theoretic
- educational games
- online learning
- semantic information
- distance learning
- imperfect information
- knowledge base
- database
- word sense disambiguation
- learning tools
- technical infrastructure