A Method for the Design of Gamified Trainings.
Remko W. HelmsRick BarneveldFabiano DalpiazPublished in: PACIS (2015)
Keyphrases
- synthetic data
- error rate
- high accuracy
- segmentation method
- main contribution
- pairwise
- high precision
- cost function
- design process
- theoretical analysis
- computationally efficient
- mathematical model
- prior knowledge
- fully automatic
- similarity measure
- case study
- image processing
- evaluation method
- computer vision
- detection method
- probabilistic model
- control system
- preprocessing
- feature selection