The Dark Side of Compulsory e-education: Are Students Really Happy and Learning during the COVID-19 Pandemic?
Voon-Hsien LeeJun-Jie HewLai-Ying LeongGarry Wei-Han TanKeng-Boon OoiPublished in: Int. J. Hum. Comput. Interact. (2022)
Keyphrases
- mobile learning
- learning process
- university level
- formal education
- higher education
- learning community
- secondary school
- educational environment
- e learning
- interactive learning
- lifelong learning
- learning sciences
- role play
- experiential learning
- problem based learning
- blended learning
- web based learning
- educational experiences
- online learning
- educational software
- elementary school
- learning activities
- engineering education
- educational data mining
- distance learning
- tertiary education
- young students
- educational systems
- classroom teaching
- information literacy
- science education
- computer based training
- learning analytics
- computer science education
- learning environment
- special education
- collaborative learning
- teacher education
- learning experience
- teaching methods
- distance education
- digital games
- computer assisted instruction
- computer programming
- undergraduate students
- multimedia courseware
- primary school
- concept maps
- teaching materials
- junior high school
- elementary school students
- online course
- mathematics education
- hong kong
- virtual learning environments
- hybrid learning
- active participation
- helping students
- high school students
- student engagement
- educational settings