Effects of Sound Volume Change When Squeezing a Virtual Soft Object with a Bare Hand.
Mie SatoZentaro KimuraYuki TanakaNatsumi MotouraNaoki HashimotoArie E. KaufmanPublished in: CW (2018)
Keyphrases
- d objects
- complex objects
- virtual environment
- virtual world
- object model
- human hand
- deformable objects
- object recognition
- data objects
- real time
- hand gestures
- multiple objects
- partial occlusion
- object models
- complex scenes
- target object
- gesture recognition
- object segmentation
- augmented reality
- virtual reality
- three dimensional
- data sets