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Path generation in virtual reality environment based on gaze analysis.
Csaba Antonya
Florin Grigorie Barbuceanu
Zoltán Rusák
Published in:
AFRICON (2011)
Keyphrases
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virtual reality
virtual environment
virtual world
virtual training
visual data mining
mobile robot
computer graphics
virtual humans
three dimensional
augmented reality
interactive virtual
tangible user interface
data analysis
dynamic environments
photorealistic
virtual reality technology