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Spatializing play structures and interaction flow using GSML (Game System Modelling Language).
Richard Emms
Dennis R. Wixon
Simon Wiscombe
Yasser Malaika
Published in:
Comput. Games J. (2014)
Keyphrases
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modelling language
game playing
formal semantics
imperfect information
computer games
video games
learning scenarios
online game
game players
human players
ims ld
minimax search