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Spatializing play structures and interaction flow using GSML (Game System Modelling Language).

Richard EmmsDennis R. WixonSimon WiscombeYasser Malaika
Published in: Comput. Games J. (2014)
Keyphrases
  • modelling language
  • game playing
  • formal semantics
  • imperfect information
  • computer games
  • video games
  • learning scenarios
  • online game
  • game players
  • human players
  • ims ld
  • minimax search