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Spatialized Audio in a Custom-Built OpenGL-Based Ear Training Virtual Environment.
Karsten Pedersen
Vedad Hulusic
Panos Amelidis
Tim Slattery
Published in:
IEEE Computer Graphics and Applications (2020)
Keyphrases
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virtual environment
virtual training
custom built
computer graphics
serious games
virtual reality
virtual world
physical environment
multimedia
multi user
virtual humans
virtual characters
interaction model
virtual space
virtual learning environments
collision detection
e learning