Fighting Game Commentator with Pitch and Loudness Adjustment Utilizing Highlight Cues.
Junjie H. XuZhou FangQihang ChenSatoru OhnoPujana PaliyawanPublished in: GCCE (2021)
Keyphrases
- video games
- computer games
- game playing
- nash equilibrium
- game play
- signal processing
- visual cues
- game theory
- educational games
- game theoretic
- pursuit evasion
- human computation
- game based learning
- game design
- artificial intelligence
- serious games
- virtual world
- cooperative
- learning environment
- digital games
- nash equilibria
- learning games
- cooperative game
- two player games
- neural network