Omnidirectional stereo surround for panoramic virtual environments.
Andreas SimonSteffi BeckhausPublished in: SIGGRAPH (2003)
Keyphrases
- virtual environment
- stereo vision
- omnidirectional cameras
- omni directional
- virtual reality
- vision system
- vision sensor
- omnidirectional images
- field of view
- stereo images
- stereo matching
- panoramic images
- virtual world
- multi user
- disparity map
- stereo camera
- multi camera
- perspective images
- computer graphics
- image acquisition
- interaction model
- collision detection
- wide field of view
- computer vision
- virtual objects
- serious games
- virtual characters
- ego motion
- real time
- hand held
- user interface
- image sequences
- image processing
- augmented reality
- role play
- real world