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Storytelling with Interactive Physical Theatre: A case study of Dot and the Kangaroo.

Andrew BluffAndrew Johnston
Published in: MOCO (2017)
Keyphrases
  • interactive storytelling
  • computer graphics
  • real world
  • case study
  • virtual reality
  • user friendly
  • video games
  • test bed
  • physical world
  • image quality
  • product configuration
  • virtual space