Virtual world, defined from a technological perspective and applied to video games, mixed reality, and the Metaverse.
Kim J. L. NevelsteenPublished in: Comput. Animat. Virtual Worlds (2018)
Keyphrases
- virtual world
- mixed reality
- video games
- learning games
- virtual environment
- augmented reality
- computer generated imagery
- virtual reality
- virtual space
- game design
- distance learning
- multi user
- physical world
- learning experience
- virtual objects
- real time
- intelligent environments
- game based learning
- game play
- virtual humans
- learning tools
- computer graphics
- human computer interaction
- three dimensional