SPRING: speech and pronunciation improvement through games, for Hispanic children.
Anuj TewariNitesh GoyalMatthew K. ChanTina YauJohn F. CannyUlrik SchroederPublished in: CoRR (2014)
Keyphrases
- speech recognition
- speech recognition technology
- computer games
- hearing impaired
- spontaneous speech
- automatic speech recognition
- educational games
- video games
- speech recognizer
- pilot study
- speech synthesis
- autistic children
- automatic speech recognition systems
- oral reading
- speech signal
- digital educational games
- game theory
- grapheme to phoneme conversion
- online game
- spoken language
- noisy environments
- pattern recognition
- serious games
- language model
- hidden markov models
- text to speech
- digit recognition
- children learn
- game playing
- acoustic models
- audio visual
- game play
- language learning
- significant improvement