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On the Effect of the Vertical Axis Alignment on Cybersickness and Game Experience in a Supine Posture.
Nana Tian
Romain Clément
Phil Lopes
Ronan Boulic
Published in:
CoG (2020)
Keyphrases
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game theory
digital games
three dimensional
video games
educational games
dynamic time warping
game play
game theoretic
game players
game playing
image alignment
computer games
human motion
game design
ct colonography