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Avoider-Enforcer games played on edge disjoint hypergraphs.
Asaf Ferber
Michael Krivelevich
Alon Naor
Published in:
Discret. Math. (2013)
Keyphrases
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edge disjoint
games played
spanning tree
total length
two player games
minimum cost
evaluation function
running times
human computation
reinforcement learning
worst case