Login / Signup

Avoider-Enforcer games played on edge disjoint hypergraphs.

Asaf FerberMichael KrivelevichAlon Naor
Published in: Discret. Math. (2013)
Keyphrases
  • edge disjoint
  • games played
  • spanning tree
  • total length
  • two player games
  • minimum cost
  • evaluation function
  • running times
  • human computation
  • reinforcement learning
  • worst case