The synthesis and rendering of eroded fractal terrains.
F. Kenton MusgraveCraig E. KolbRobert S. MacePublished in: SIGGRAPH (1989)
Keyphrases
- real time rendering
- computer graphics
- image based rendering
- texture synthesis
- image synthesis
- virtual view
- high quality
- image compression
- iterated function systems
- real time
- grey level
- fractal dimension
- image based modeling
- geometric models
- ray tracing
- program synthesis
- neural network
- photorealistic
- complex environments
- virtual environment
- view dependent
- high fidelity
- functional programs
- fractal compression
- cluster of workstations
- ambient occlusion