Understanding player experience finding a usable model for game classification.
Jasper van VughtGareth SchottRaphaël MarczakPublished in: IE (2012)
Keyphrases
- classification models
- high level
- classification algorithm
- probabilistic model
- support vector
- feature vectors
- mathematical model
- data sets
- feature selection
- pattern recognition
- two player games
- cooperative game
- statistical model
- virtual world
- text classification
- learning environment
- multi agent
- objective function
- learning algorithm
- machine learning